
Summary
Wake Up is a Shoot ’em Up game created by me and 10 other developers over the course of two months. It is based on the Shoot ’em up-sequences of Cuphead, and our vision was to create a more organic and story-driven Shoot ’em up to contrast with most other games in the genre. The gameplay consists of using a parry mechanic to regain health or gain firepower, while combating various enemies and bosses.
Specifications
-
Shoot ’em Up game
-
Developed in 8 weeks, half time
-
Created using in-house engine
My Contributions
-
Level Design in the form of enemy patterns, formations and spawns
-
Boss Design
-
Creation of Tiled maps used as levels
-
Scripting in the form of manipulation of .json files
-
Creation of a few in game props
Tools
-
TGA 2D, in-house 2D game engine
-
Tiled
-
JSON
-
Custom-made Spline editor
-
Autodesk Maya 2018
The Team
Peter Nilsson - Level Designer
Carl Palm - Level Designer
Catarina Batista - Graphical Artist
Amanda Larsson Westerdahl - Graphical Artist
Maximilian Erik Bergström - Graphical Artist
Alina Gromova - Graphical Artist
Frej Sjöström - Programmer
Niklas Andersson - Programmer
Daniel Aladics - Programmer
Sebastian Grape - Programmer
Martin Ström - Programmer